• Figure 1 illustrates how the Observer pattern works.

    图1显示了观察者模式的机制。

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  • Figure 5: Structural elements in the Observer pattern.

    图5:observer模式中的结构化元素。

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  • This general data pattern is a form of the Observer pattern.

    这种通用数据模式是Observer模式的一种形式。

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  • Here is a trait that implements the logic of the Observer Pattern.

    这里是一个实现了观察者模式逻辑的trait。

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  • Thus, at a high level, the Observer pattern provides a simple asynchronous model.

    因此,从一个较高的层次上,观察者模式提供了一种简单的异步模型。

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  • Observer : SPL suggests a standard way of implementing the observer pattern.

    观察者:SPL提出了实现观察者模式的标准。

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  • This style is similar to the Observer pattern in that it promotes a publish-subscribe way of working.

    这个风格与Observer模式十分相似,因为它促进一种发布-订阅的工作方式。

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  • It is the Observer pattern on top of the base web services infrastructure that gives DEBA its callback capability.

    在基本Web服务结构之上采用观察者模式,就为DEBA带来了回调能力。

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  • AspectJ in Action (Ramnivas Laddad, Manning 2003) : Discusses policy enforcement using aspects and the Observer pattern.

    AspectJinAction (RamnivasLaddad,Manning 2003年):讨论了使用方面和观察者模式的策略实施。

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  • The Reactor pattern is closely related to the Observer pattern in this aspect: all dependents are informed when a single subject changes.

    反应器模式与观察者模式(Observer pattern)在这个方面极为相似:当一个主体发生改变时,所有依属体都得到通知。

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  • The point here is not to demonstrate the Observer pattern, but rather to show how architectural experience can be captured and communicated.

    这里的关键点不是证明observer模式,而是显示构架经验是如何被获取并传达的。

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  • The Swing framework makes extensive use of the Observer pattern (also known as the publish-subscribe pattern) in the form of event listeners.

    Swing框架以事件侦听器的形式广泛利用了观察者模式(也称为发布-订阅模式)。

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  • The Observer pattern is associated with a single source of events, however, whereas the Reactor pattern is associated with multiple sources of events.

    不过,观察者模式与单个事件源关联,而反应器模式则与多个事件源关联。

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  • AWT and Swing components, such as JButton or JTable, use the Observer pattern to decouple the generation of GUI events from their semantics within a given application.

    AWT和Swing组件(例如JButton或JTable)使用观察者模式消除了GUI事件生成与它们在指定应用程序中的语义之间的耦合。

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  • Table 1 shows the correspondence between the Observer pattern, the standard web services model, and the Observer pattern's implementation in the DEBA framework classes.

    表1中三个方面的对照,分别为观察者模式、标准Web服务模型,以及在DEBA框架类中观察者模型的实现。

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  • Observer was the key pattern for handling notification of events within the architecture.

    观察器是用来处理体系结构内的事件通知的关键模式。

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  • The Observer design pattern allows interested parties to be notified of changes.

    Observer设计模式可以把更改通知给对此感兴趣的对象。

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  • The complexity in SAX comes from the Observer design pattern it implements.

    SAX中的复杂度来自它实现的Observer设计模式。

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  • In application architecture, a common technique for reducing coupling between components that must communicate with each other is to use a design pattern called the Observer.

    在应用程序结构中,通常采用Observer(观察者)设计模式来减少互相通信的组件之间的耦合。

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  • Events follow the Observer or Publish-Subscribe design pattern; they are used when a state change in one object must be communicated to other objects.

    事件是依照「观察者」或「发行-订阅」的设计模式,当必须将一个物件的状态变更传送至其他物件时,就会使用事件。

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  • Events follow the Observer or Publish-Subscribe design pattern; they are used when a state change in one object must be communicated to other objects.

    事件是依照「观察者」或「发行-订阅」的设计模式,当必须将一个物件的状态变更传送至其他物件时,就会使用事件。

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