• Page Load Time = (Number of Requests / Concurrency) * Latency + Page Total Size / Bandwidth

    页面加载时间 = (请求 /并发数)*延迟时间 + 页面大小 /带宽

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  • If you add seek time to latency, you get the total access time.

    如果执行时间加上查找时间,便获得全部存取时间。

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  • Game loop latency is not a single constant and varies over time.

    游戏循环延迟不是一个单一常数随着时间的推移而异。

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  • It is system latency incurred because it has to spend time scheduling.

    系统所产生的延迟时间因为时间调度。

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  • It is system latency incurred because it has to spend time scheduling.

    系统所产生的延迟时间因为时间调度。

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