Page Load Time = (Number of Requests / Concurrency) * Latency + Page Total Size / Bandwidth
页面加载时间 = (请求数 /并发数)*延迟时间 + 页面总大小 /带宽
If you add seek time to latency, you get the total access time.
如果执行时间加上查找时间,便会获得全部的存取时间。
Game loop latency is not a single constant and varies over time.
游戏循环延迟不是一个单一的常数并会随着时间的推移而异。
It is system latency incurred because it has to spend time scheduling.
这是系统所产生的延迟时间,因为要花时间调度。
It is system latency incurred because it has to spend time scheduling.
这是系统所产生的延迟时间,因为要花时间调度。
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