The mesh or skin must then be connected to the joint hierarchy in order to define which parts of the character mesh move when a given joint is animated.
一个网格或者皮肤必须被链接到关节体系来定义给定关节被动画化时角色的某一部分网格如随之运动。
The mesh or skin must then be connected to the joint hierarchy in order to define which parts of the character mesh move when a given joint is animated.
一个网格或者皮肤必须被链接到关节体系来定义给定关节被动画化时角色的某一部分网格如随之运动。
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