• The Box Collider can be resized into different shapes of rectangular prisms.

    盒碰撞器可以被调整成不同大小的长方体。

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  • Headset Y Offset: the box collider which is created for the user is set at a height from the user's headset position.

    (头盔y偏移):为用户创建的盒型碰撞体的高度由用户头盔位置设置。

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  • Ignore grabbed Collisions: If this is checked then any items that are grabbed with the controller will not collide with the box collider and rigid body on the play area.

    (忽略抓取碰撞):如果勾选,任何被控制器抓取的物品都不会和游玩区的盒碰撞体及刚体发生碰撞。

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  • You can add a mesh Collider to your already existing graphical meshes (even better use the Import Settings Generate Colliders check box), or you can use one of the other Collider types.

    你能把一个网格碰撞器添加到已存在的图形网格(甚至比用输入设置产生碰撞器复选框好用),或者你可以使用了另一种碰撞器类型。

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  • The closest point to the bounding box of the attached collider.

    到附加碰撞器的边界框最近的点。

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  • The closest point to the bounding box of the attached collider.

    到附加碰撞器的边界框最近的点。

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进来说说原因吧 确定