In C&C3 units have directional damage, which means that they take more damage at certain areas. In this case these areas being the sides and rear of your units.
在C&C3中是有方向伤害游戏系统的,这意味着游戏玩家你的单位假如从侧面或者后面遭到攻击,受到的损失会更大。
Right now, the fighters for all three factions hover in place when idle, so the "dogfights" are much more deliberate and the outcomes less random than they were in Generals or C&C3.
目前,所有战机在不机动的时候都会盘旋在空中,“缠斗”会显得刻意,而且空战的结果不会像CCG或者C&C3那么多变数。
Right now, the fighters for all three factions hover in place when idle, so the "dogfights" are much more deliberate and the outcomes less random than they were in Generals or C&C3.
目前,所有战机在不机动的时候都会盘旋在空中,“缠斗”会显得刻意,而且空战的结果不会像CCG或者C&C3那么多变数。
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