• An IP package method based on Finite State Machine is proposed.

    文中提出了一种基于状态机的IP封装方法。

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  • A navigation system model by using a finite state machine is described.

    文中还描述了一个以有穷状态机为工具的导航系统模型。

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  • The finite state machine pattern used to design this behavior makes its logic transparent.

    设计此行为所用的有限状态机模式使逻辑清晰透明。

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  • Studies issues in the finite state machine (FSM) design in PCI bus interface controllers.

    研究有限状态机与PCI总线接口控制器的设计问题。

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  • The rest of this article focuses on designing the FadingTooltip widget as a finite state machine.

    本文后面的内容将着重于介绍如何将FadingTooltip小部件设计为一个有限状态机。

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  • A design method for a new style fault-tolerant finite state machine is provided in the paper.

    本文提出了一种新型容错有限状态机的设计方法。

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  • As a digital logic design engineer, a problem of designing a finite state machine is often met.

    作为一个数字逻辑工程师,经常会碰到设计一个有限状态机的问题。

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  • The sequence control circuit of DATA collection is designed with finite state machine(FSM) of VHDL.

    用VHDL(甚高速集成电路硬件描述语言)有限状态机设计了数据采集时序的控制电路。

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  • It introduces the background, functions of LMP and specific implementation of finite state machine.

    介绍了LMP协议的提出背景、功能以及协议有限状态机的实现方法。

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  • Developers have used the finite state machine design pattern to organize event-driven programs like this.

    开发人员可以使用有限状态机设计模式来组织这样的事件驱动程序。

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  • Pulse distributing is designed by finite state machine and the PWM realizes step angles subdivided control.

    系统采用有限状态机设计脉冲分配并利用脉宽调制方法实现步距角的细分控制。

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  • The paper models queue system using queuing theory, finite state machine principle, and cellular automata model.

    本文利用排队论、有限状态自动机原理以及元胞自动机模型对排队系统进行建模。

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  • A finite state machine model is developed for the robot to integrate remote-control and local autonomous control.

    设计了巡检机器人有限状态机模型,实现了机器人遥控与局部自主控制的有机结合。

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  • There are many ways of programming a finite state machine and almost all of them are reasonably simple to implement.

    实现有限状态机有多种途径,而且都可以简单实现。

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  • The paper introduces the control principle of the finite state machine, and educes the conclusion with the instance of design.

    本文介绍了有限状态机的控制原理,并通过设计实例得出结论。

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  • The idea behind a finite state machine, therefore, is to decompose an object's behavior into easily manageable "chunks" or states.

    因此,有限状态机背后的思想就是把一个对象的行为分解为易于管理的“块”或者状态。

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  • This article shows how to design the behavior of an animated widget using the graph and table representations of a finite state machine.

    本文展示了如何使用有限状态机的图、表表示设计一个动画式小部件的行为。

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  • To ensure that oyur finite state machine hooks cursor events in all popular browsers, you'll need to implement three different event models.

    为了确保您的有限状态机可以连接到所有流行的浏览器中的鼠标事件,需要实现三个不同的事件模型。

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  • This would cycle your finite state machine through each of its states, returning to Inactive state with the cursor still over the HTML element.

    这会让有限状态机经历它的所有状态,返回到Inactive 状态,而鼠标仍然停留在HTML元素上。

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  • The finite state machine is a software concept that divides problems into finite states with transitions between them, often triggered by events.

    有限状态机是一种软件概念,它将问题分为有限的状态,以及由事件触发的状态之间的转换。

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  • These methods will cancel any running timers, delete the tooltip if one has been created, and return the finite state machine to its initial state.

    这些方法将取消任何正在运行的计时器,如果已经创建了工具提示,就删除它,并将有限状态机返回到初始状态。

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  • Moreover, the proposed approach is compatible with state-of-the-art methods for finite state machine (FSM) decomposition, state encoding, etc.

    此外,本文提出的方法可以与有限状态机拆分、状态编码和逻辑综合等最先进的优化方法相兼容。

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  • And some key technologies of the software design were discussed, such as event-driven model, finite state machine model and memory pool allocation.

    并给出了软件设计中的一些关键技术,如:事件驱动模型、有限状态机模型和内存池分配技术等。

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  • The object prototype is a good place to define nearly everything related to the finite state machine: the state table, its actions, and their parameters.

    对象原型是定义与有限状态机有关的几乎任何东西的合适位置:状态表、它的操作及其参数。

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  • Loosely speaking, model checking is a way to check for the existence of a finite state machine (specification) in another finite state machine (program).

    不严格地说,模型检查是在一个有限状态机器(程序)中检验另一个有限状态机器(清单)存在性的一个方法。

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  • The function will return the current state, leaving the finite state machine in FadeIn state, until the tooltip's opacity reaches the maximum opacity parameter.

    这个函数将返回当前状态,让有限状态机保持在FadeIn状态,直到工具提示的不透明度到达最大不透明度参数。

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  • No actions or transition are needed in this situation; you just want the finite state machine to ignore mouseout events in Inactive state, as shown in Listing 5.

    在这种情况下,不需要操作或转换;只需让有限状态机忽略inactive状态中的mouseout事件,如清单5所示。

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  • The characteristics of digital voice short energy and ZRC is studied, and a new voice activity detection algorithm based on finite state machine is presented.

    研究了数字语音短时能量和过零率特点,提出了基于有限状态机的端点检测新算法。

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  • One possible next development step might involve refactoring the FadingTooltip code to move the basic machinery of the finite state machine into a separate object.

    一个可能的开发步骤是对FadingTooltip代码进行重构,将有限状态机的基本机制转移到一个单独的对象中。

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  • Perhaps there is a bug in a finite state machine within Internet Explorer that generates cursor events, or perhaps that browser does not keep track of its state internally.

    有限状态机在InternetExplorer中处理鼠标事件时可能出现bug,或者浏览器在内部无法跟踪它的状态。

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