• Initially, the graphical editor canvas will be empty.

    开始,图形化编辑器的画布是空的。

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  • With 2.6.0 we introduced an all new graphical editor for Spring Webflow.

    在2.6.0中我们为SpringWebflow引入了一个全新的图形化编辑器。

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  • We've gone from having just a model to displaying that model in a graphical editor.

    我们已经完成了从仅拥有一个模型到在图形编辑器中显示该模型的全过程。

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  • We've gone from having just a model, to displaying that model in a graphical editor.

    我们已经经历了从仅拥有一个模型到在图形编辑器中显示该模型的全过程。

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  • The last and most enjoyable step of this whole process is to generate your graphical editor.

    整个过程的最后一步也是最有趣的一步是生成图形化编辑器。

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  • A new project should be generated containing all the code to work with your graphical editor.

    这样,一个包含使用图形化编辑器所需的全部代码的新项目就生成了。

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  • FLUID (Fast Light User Interface Designer) is a graphical editor used to produce FLTK source code.

    FLUID(快速轻巧的用户界面设计器(Fast Light User Interface Designer, FLUID))是用来产生fltk源代码的图形编辑器。

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  • Finally, a basic architecture of a graphical editor with these interactive graphics techniques is...

    最后给出了能提供这些技术的图形编辑器的基本结构。

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  • At the top is a graphical editor that shows what your visual class will look like when rendered at runtime.

    顶部是一个图形化编辑器,其中显示您的可视类在运行时的可能形状。

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  • The GEF project allows developers to take an existing application model and create a rich graphical editor quickly.

    GEF项目使开发人员可以获得一个已有的应用程序模型并可以快速创建富图形编辑器。

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  • The Graphical Editor Framework (GEF) is a framework for creating rich graphical editors for arbitrary object models.

    Graphical EditorFramework (GEF)是用于为任意对象模型创建富图形编辑器的框架。

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  • Once this mapping is complete using a few configuration files, GMF will generate a fully functional graphical editor for you.

    使用一些配置文件完成此映射后,GMF将为您生成一个功能全面的图形编辑器。

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  • When you first create a selector, it opens in a graphical editor, as Figure 6 shows, in which you can specify more information.

    第一次创建选择器时,它会在图形编辑器中打开(如图6 所示),其中,您可以指定详细信息。

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  • Because it's a WYSIWYG graphical editor, Visual editor makes it easy to get the appearance and behavior you want in your user interface.

    因为VisualEditor是一个所见即所得图形化编辑器,所以利用它很容易在用户接口中获得您想要的外观和行为。

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  • The EcoSpace.cs source file has its own graphical editor that can be used to set up the persistence mapping for the objects to the database.

    cs源文件有自己的图形编辑器,可用于设置从对象到数据库的持久性映射。

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  • It provides a graphical editor for assembling business processes, and a unit test environment in which processes can be executed and debugged.

    它为组装业务流程提供了一个图形化的编辑器和一个单元测试环境,可以在这个环境中执行和调试流程。

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  • Also, both the developer and application code must directly manipulate XML artifacts because the solution does not provide a graphical editor.

    同时,由于这一解决方案未提供图形化的编辑器,开发者和应用代码都必须直接操纵XML工件。

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  • In this step, we need to define the tooling definition model, which lets us define information-like palettes and menus for our graphical editor.

    这个步骤需要定义工具定义模型,使用此模型可以定义图形化编辑器的信息类面板和菜单。

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  • For that purpose, Mevenide provides a graphical editor that eases POM maintenance and lets you avoid tedious, error-prone manual editing of raw XML.

    为此,Mevenide提供了一个图形编辑器,该编辑器使POM的维护变得更容易,并允许您避开一些烦琐的、容易出错的原始xml手工编辑。

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  • GEF builds upon the native Eclipse graphical toolkit, SWT, to make it easier to develop a graphical editor for diagrams or WYSIWYG text editors.

    GEF建立于本地Eclipse图形化工具集s WT之上,以使得开发一个图形化编辑器或者所见即所得文本编辑器更为容易。

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  • Bonita 4.0 is currently using scripting languages for that and provides a transition conditions graphical editor but we plan to also add support for rules.

    对于此,Bonita 4.0目前使用脚本语言,并提供了一个迁移情形的图形化编辑器,但我们还计划增加对规则的支持。

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  • If you are interested in building your own graphical editor or modeling tool, the existing Visual editor implementation is only a hint of what you can accomplish.

    如果您对于构建自己的图形化编辑器或者对工具建模感兴趣的话,那么现有的VisualEditor实现对于您可以完成的事物来说只是一个线索。

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  • For another, its powerful parsing abilities allow full round-tripping of code, so changes made to the source code are reflected nearly immediately in the graphical editor.

    其次,它强大的分析能力允许完全的代码来回转换,因此对源代码的修改几乎立即反映在图形化编辑器中。

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  • An expansion method for programming language based on design by contract is proposed while some errors may be happen during the game robot designing with graphical editor.

    针对游戏机器人开发平台在图形编程过程中可能出现的错误,提出了一种基于契约式设计思想的程序设计语言扩展方式。

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  • Most GUI development environments allow the developer to define screen layout with a graphical editor that allows you to drag and drop the controls onto a space for the form.

    多数的GUI开发环境中允许开发人员通过将控件拖拽到窗体上的方法来定义界面的布局。这也就是窗体布局。

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  • The EJB Visual editor provides graphical editors, such as UML class diagrams, for adding EJB components directly into an EJB project that automatically generates the corresponding code.

    ejb可视化编辑器提供了图形化的编辑器,例如uml类图,可用于直接向自动生成相应代码的EJB项目中添加eJB组件。

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  • Additional bindings can be added by selecting a service or reference in the SCA graphical editor, then using the binding TAB of a service's or reference's Property View to add and define the bindings.

    若要添加额外的绑定,可以在sca图形编辑器中选择服务或引用,随后使用服务或引用的PropertyView的Binding选项卡来添加和定义绑定。

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  • You can map operations and input and output messages between a set of interfaces through a drag-and-drop, graphical mechanism using the interface mapping editor.

    使用接口映射编辑器,可以通过图形机制并通过拖放操作在一组接口之间映射操作和输入与输出消息。

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  • Also you can mix graphical and textual modeling in a same editor in order to take the best of both approaches.

    你也可以在同一个编辑器里混合使用图形和文本两种建模方式,这样可以结合利用两者各自的优点。

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  • This editor allows for the graphical composition of business processes.

    该编辑器允许业务流程的图形组成。

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