• Fixed a memory allocation issue related to a particle system.

    固定内存分配问题,涉及到粒子系统。

    youdao

  • Particle system method has been used widely in object modeling.

    粒子系统是一种应用广泛而实用的物体建模方法。

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  • Particle system created for water splashes and hit effects, etc.

    新的粒子系统用于水的飞溅与破坏效果。

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  • This links the particle system to the barrel so that it moves with it.

    这个到炮筒的粒子系统的链接,使粒子沿着它的运动。

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  • The modal particle system of southern Fujian dialect has special features.

    闽南方言语气词系统很有特色。

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  • The material can then be applied to a mesh, Particle System, or GUI Texture.

    材质可以被应用到一个网格、粒子系统、或GUI纹理。

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  • To work with it, you need to have a particle system already present in your scene.

    要使它工作,你必须在你的场景中已经存在一个粒子系统。

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  • The second is the implementation of environmental special effect based on particle system.

    二是基于粒子系统的环境特效的技术实现问题。

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  • The transmission signal of a narrow beam irradiated on a flow particle system may fluctuate.

    窄光束照射流动颗粒系时,透过率会产生起伏。

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  • Particle system is a successful algorithm for generating graphics in simulating anomalous blurry object.

    粒子系统是模拟不规则模糊物体最为成功的一种图形生成算法。

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  • Second, a simple wind that impacts the dispersion of smoke is simulated using OGRE particle system affecter.

    其次,利用OGRE粒子系统效果器,模拟了简单风场对烟幕扩散的影响;

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  • Double wave theory is a method which determines the description of quantum state of a single particle system.

    双波理论是决定性描述单个量子体系状态的一种尝试。

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  • This paper presents a real time cartoon smoke simulation algorithm based on fluid dynamics and particle system.

    提出一种流体力学模型结合粒子系统的卡通烟雾实时模拟算法。

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  • This paper, presents a simulation method of three-dimension flame based on particle system, and is realized by GPU.

    基于粒子系统提出了一种三维火焰模拟算法,并利用GPU加以实现。

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  • As for the moving objects, I combine particle system and kinetics to realize sea wave and blast model with flying colors.

    而对于上述动态对象,运用粒子系统技术以及动力学理论模拟了波浪、爆炸等模型。

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  • Particle system based on GPU to simulate rain and snow is widely used in virtual scene simulation for its high efficiency.

    在虚拟场景中采用基于GPU的粒子系统来模拟雨雪,因其效率较高,得到了广泛的应用。

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  • In order to solve this problem, we choose the particle system as the modeling method of the important scenery of sky: cloud.

    为了解决这个问题,选取粒子系统作为天空重要景物:云的建模方法。

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  • The particle particle correlations inside a one dimensional six particle system under elastic internal forces are discussed.

    讨论了一维六质点系统在弹性内力作用下的质点—质点关联。

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  • Must have experience working with Unreal Engine 3, and familiarity with it's material system, particle system, renderer, etc.

    有丰富的虚幻3引擎经验,熟悉它的材质系统,粒子系统,渲染系统等。

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  • The active tracking control problem of the hyperchaotic LC oscillation particle system via nonlinear control is investigated.

    研究了基于非线性控制的超混沌lc振子系统的主动追踪同步问题。

    youdao

  • In order to scale a Particle System, you need to modify the properties in the System's Particle Emitter, Animator and Renderer.

    为了缩放粒子系统,需要修改系统的粒子发射器,动画和渲染的属性。

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  • In contrary to parameter searching method, this algorithm makes no pre-assumptions on size distribution of the particle system.

    与参数搜索法不同,所介绍的方法对被测微粒系统的尺寸分布不做任何假定。

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  • The paper presents a method on real time generation of dynamic dense smoke based on aerodynamics and the particle system theory.

    基于气体动力学和粒子系统理论,本文给出了一种实时生成动态浓烟的方法。

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  • Most of existing methods for synthesizing fire image are based on particle system, a main drawback of which is heavy computation.

    现有的火焰合成算法多数都是基于粒子系统,其主要缺点是运算量大。

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  • The plane linkage was generalized to a root-face hybrid system that composes of a planar particle system and a planar rigid body system.

    根据平面连杆机构的组成特点,将平面连杆机构抽象成由平面质点系和平面刚体系组成的一个有根平面混合系统。

    youdao

  • Most of existing methods for synthesizing fire image are based on the particle system, and the main drawback of them is heavy computation.

    现有的火焰合成算法多数基于粒子系统,其主要缺点是运算量大。

    youdao

  • It is finally concluded that the two external fields exert a high temperature and weak degeneration effect on the charged particle system.

    研究结果表明,带电粒子系统在双外场约束下具有高温弱简并效应。

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  • The viscosity mechanism of a common hard-sphere latex particle system is considered to be related to the hydrophilicity of the polymer chain.

    认为普通硬球型乳胶粒子体系的致粘机理与聚合物链段的亲水性有关。

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  • The explosion Prefab contains a Particle System, a light that fades out over time, and a script that applies damage to surrounding GameObjects.

    这个爆炸预置包含一个粒子系统,一个随时间推移淡出的光源,和一个将破坏施加到周围游戏物体上的脚本。

    youdao

  • Natural landscape can increase the reality of virtual reality. They can be realized by particle system, such as rain, snow, fountain and so on.

    自然景观可视化可以增加虚拟现实的逼真效果,像雨雪、瀑布这类自然景观的可视化通常采用粒子系统来实现。

    youdao

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