• The texture can now be sampled in the pixel shader.

    然后像素着色器就可以对其进行采样了。

    youdao

  • If possible simplify your pixel shaders by moving code to vertex shader.

    如果可能,为了简化你的像素着色器,把代码移动到顶点着色器中。

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  • Is the distinction between vertex and pixel shader necessary or even beneficial?

    顶点和像素着色器是必要的甚至是有益的区别?

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  • The pixel shader computes a ray from the eye to the pixel being drawn on the quad.

    像素着色起计算从眼睛到被画矩形的光线。

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  • Gets the maximum number of instruction slots supported by the specified pixel shader version.

    取得值,这个值指出是否支援指定的像素著色器版本。

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  • Pixel shader a pixel shader is a graphics processing function that calculates effects on a per-pixel basis.

    像素着色器像素着色器是按像素计算效果的图形处理功能。

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  • This is fast, efficient, and can produce very detailed effects while freeing up pixel shader resources for other USES.

    这是一种快速、有效的方案,而且还可以产生非常细微的图像效果,并解放像素着色器资源以供他用。

    youdao

  • Gets a value that indicates whether the specified pixel shader version can be rendered in software on the current system.

    取得值,这个值指出是否支援指定的像素著色器版本。

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  • The main process is as follows. The particles are handled in the same manner as in the 2D technique until they reach the pixel shader.

    主要的过程如下所示,粒子像2D技术那样被处理直到他们用上像素着色器。

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  • This compute shader will be general purpose and capable of operating on diverse data structures that pixel shaders are not geared towards.

    这种计算着色将一般用途,并能操作各种数据结构,像素着色器不是针对。

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  • The first approach to dealing with this is to perturb the depth being output from the pixel shader by a depth stored in the particle texture.

    解决这个问题的第一个办法是是改变深度。这个深度由像素着色器根据储存在粒子纹理中的深度生成。

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  • The scene in this sample is rendered using a pixel shader to control the ambient, diffuse, and specular contribution of each light at every pixel.

    该例子的场景渲染使用了像素着色器来控制环境光,漫反射,镜面反射作用于每个像素上的各个光照。

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  • Try to reduce the overall number of shader passes (Shadows, pixel lights, reflections).

    尝试减少着色通道(阴影,像素灯光,反射)的全部数量。

    youdao

  • Recently, LOD techniques included also shader management to keep control of pixel complexity.

    最近,LOD技术也被阴影管理系统中的复杂像素控制。

    youdao

  • Recently, LOD techniques included also shader management to keep control of pixel complexity.

    最近,LOD技术也被阴影管理系统中的复杂像素控制。

    youdao

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