If your light is very bright, you will have a very strong specular highlight in the rendering.
如果你的灯非常的亮,你在渲染时将得到一个非常强烈的高光。
A new option has been added to control the specular highlight so that it only appears on the opaque surface and not the transparent surface.
添加一个新的选项去控制镜面高光,这样高光只显示在不透明的表面上,而不是透明的表面上。
Here I talk about masking the specular highlight so it only appears on the illuminated portions of the mesh and does not spill over into areas that have no light.
这里谈论掩盖镜面高亮以便它只能出现于网部分的照明,不扩散到地方没有光了我的谈话。
Here I talk about masking the specular highlight so it only appears on the illuminated portions of the mesh and does not spill over into areas that have no light.
这里谈论掩盖镜面高亮以便它只能出现于网部分的照明,不扩散到地方没有光了我的谈话。
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