Network game development is a big project that requires a lot of integration of knowledge.
2
于是,笛卡尔提出,所有经验性的知识必须被抛弃,因为它不能被证明是真实的。
Thus all empirical knowledge must be disregarded, Descartes argued, as it cannot be proved to be true.
3
我认为这说明了操作性的知识(如木匠所用的实践)和决策性的知识(如建筑师所用的原则)的区别。
In my mind this illuminates the distinction between knowledge that assists operations (practices the carpenter USES) and knowledge that assists decisions (principles being used by the architect).