One of the challenges of a massively-multiplayer game is that in being inclusive to a vast number of people, it loses a lot of the personal interaction that makes single-player RPGs so much fun.
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2000年,单机桌游占了公司总收入的85%,而联机网游却只占了15%。
In 2000, desktop game sales made up 85% of the company’s revenue, while “online” sales made up a mere 15%.