中英
afford
/ əˈfɔːd /
/ əˈfɔːrd /
  • 简明
  • 柯林斯
  • v.买得起;有(时间)做某事;承担得起;<正式>提供,给予
  • n.(Afford)(英、美)阿福德(人名)
  • 初中/高中/CET4/CET6/考研/IELTS/TOEFL/商务英语/
    • 第三人称单数

      affords
    • 现在分词

      affording
    • 过去式

      afforded
    • 过去分词

      afforded
  • 网络释义
  • 专业释义
  • 英英释义
  • 1

     负担得起

    ... Affair n. 事,事情 afford vt. 负担得起(......的费用),抽得出(时间),提供 afraid a. 害怕的,担心 ...

  • 2

     担负得起

    ... vain 无益的,爱虚荣的 (贬) afford vt.担负得起;提供 argue vi.争论,争辩,辩论 vt.(坚决)主张,说服 ...

  • 3

     提供

    ... adventurous adj. 爱冒险的,大胆的,危险的 afford vt. 提供,负担得起的(后果,损失等),给予 affordable adj. 支付得起的, 不太昂贵的 ...

  • 4

     抽得出

    ... whatever凡是…的事物;无论什么;不管什么 afford担负得起(…的费用);抽得出(时间);提供 pack包;捆;群 ...

短语
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  • 双语例句
  • 原声例句
  • 权威例句
  • 1
    He could barely afford the fare.
    他几乎付不起车费。
    《柯林斯英汉双解大词典》
  • 2
    Can we afford a new car?
    我们买得起一辆新车吗?
    《牛津词典》
  • 3
    We can't afford to wait.
    我们等不起。
    《柯林斯英汉双解大词典》
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  • 词典短语
  • 同近义词
  • 同根词
  • 词源
  • 百科
  • Afford

    An affordance is often taken as a relation between an object, or an environment, and an organism that affords the opportunity for that organism to perform an action. For example, a knob affords twisting, and perhaps pushing, while a cord affords pulling. As a relation, an affordance exhibits the possibility of some action, and is not a property of either an organism or its environment alone.Different definitions of the term have developed. The original definition described all actions that are physically possible. This was later adapted to describe action possibilities of which an actor is aware. Some define affordance as a potential resource for some (not a particular) organism or species of organism, and so while inviting the possible engagement of some species, not identified with any particular one. The term has further evolved for use in the context of human–computer interaction (HCI) to indicate the easy discoverability of possible actions.The word is used in a variety of fields: perceptual psychology, cognitive psychology, environmental psychology, industrial design, human–computer interaction, interaction design, instructional design, science, technology and society (STS), and artificial intelligence.

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