多玩家协作型游戏迎合了这种通过参与集体活动来实现自我存在感的需求。
Collaborative multiplayer games cater to the need to feel part of a group.
这种形式的“自我管理”在长期存在的业余组织中是可能的,随着时间的推移,这些业余组织能够建立对社区成员以及整个社会的责任感。
This form of "self-governance" is possible within long-standing amateur organizations that, over time, are able to build a sense of responsibility to community members, as well as society in general.
由于他们觉得自己应得的特权和膨胀的自我价值感之间存在差异,他们不会为雇主努力工作。
As a result of that discrepancy between the privileges they feel they're owed and their inflated sense of self-worth, they don't work as hard for their employer.
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