In the paper, how to use 3d technique scientifically to solve the problems in square design in the way of "man-machine interaction" is discussed.
该文旨在论述如何科学地利用3d技术,以“人机互动”的工作方式解决广场设计中的问题。
This article put study emphases on picking up technique during the process of 3D-terrain (visualization) and interaction creation.
重点研究三维地形可视化、交互式生成过程中,对地形编辑点的拾取问题。
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