Similarly, the status of user interface objects should be apparent to users.
类似地,用户界面对象的状态也应该对用户是显而易见的。
For example, if the game client knows the location of a hidden secret potion, those data must exist in the game client somewhere even if the data are not apparent to you in the user interface.
举个例子,如果游戏客户端辨识出一瓶隐藏的神秘魔法药剂的位置,那么那些数据一定在游戏客户端的某个地方,即使该数据在你的用户界面上根本看不到。
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