Client-server computing(客户机/服务器计算):该术语用来描述分布式计算(处理)网络系统,在这些网络系统中事物责任被分成两部分:客户机(前端)和服务器(后...
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After procedural programming came the era of client-server computing, where there was a notable distinction between data and the client and business logic.
过程编程之后是客户端服务器计算时代。
Combined with clients of limited capability, cloud computing becomes broadly similar to client-server computing over a LAN using dumb terminals or once-vogue thin clients.
通过综合功能有限的客户机,云计算在很大程度上类似于借助LAN的客户机-服务器计算,使用了哑(dumb)终端或曾经十分流行的瘦客户机。
This paved the way for true distributed, or client-server, computing.
PC的出现为真正的分布式(客户端——服务器,C/S)计算铺平了道路。
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