The glyph element in MathML 1 and 2 was intended to access special symbols from non-standard fonts that do not correspond to Unicode code points.
MathML 1和2中的glyph元素旨在访问来自不对应于Unicode代码点的非标准字体的特殊符号。
Glyph of the Dazzled Prey: Your Steady Shot generates an additional 2 Focus on targets afflicted by a daze effect.
眩晕捕食(?)雕文:你的稳固射击对受到眩晕效果影响的目标恢复额外的2点集中值。
Glyph of snake Trap: Your snake Trap creates 2 additional snakes.
毒蛇陷阱铭文:毒蛇陷阱多召唤2条蛇。
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