...出油,所以就会有反射,但是人的皮肤不能像镜子那样反射,因为人的皮肤是粗糙的,在这种情况下用基于物理的(physically based)方法就最好不过了,没了解过physically based的看官们可以先了解下这篇文章 和上面的一样
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Physically Based Shading Model 基于物理的渲染
physically based modeling 基于物理的建模
physically-based modeling 基于物理的造型 ; 基于物理特性的建模
Physically-based animation 基于物理的动画
Physically Based Materials 基于物理的材质模拟
physically based deformation 基于物理学的变形模型
Gamma Correct Physically Based Shading 基于物理渲染的伽马校正
physically-based 基于物理的 ; 基物
Physically Based Rendering 基于物理的渲染
In recent years physically based fluid simulation is becoming a hot research issue in computer animation.
近年来基于物理的流体模拟成为计算机动画领域的一个研究热点。
Representing objects by combining non manifold modeling and physically based modeling enlarges the representing domain for both topology and geometry.
通过非流形造型与基于物理的造型相结合,从拓扑结构和几何信息两个方面扩大了模型的表示范围。
This paper describes a new physically based multi-phase flow model to simulate natural catastrophic phenomena, such as flood, debris flow and landslide.
提出一种新的基于物理的多相流模型来模拟洪水、泥石流、山体滑坡等一系列自然灾害景象。
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