By using view Angle based error metrics, it transformed the screen projection of static error into the view Angle with respect to the viewpoint.
算法采用基于视角的误差度量方法,将静态误差在屏幕上的投影转换为该误差相对于视点的夹角。
Orthography of the view is based on the projection plane projection parts are the graphics.
视图是按正投影法即零件向投影面投影得到的图形。
Projection direction and the corresponding projection plane according to the location of different view points-based view, top view and left view and so on.
按投影方向和相应投影面的位置不同,视图分为主视图、俯视图和左视图等。
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