You should always use the Exposure Control offered by 3ds Max when you intend to handle Render Elements or Render To Texture outputs, and want to see the Color Mapping effects offered by finalRender.
建议你把这种调节方式作为一种常规的曝光控制,尤其是在输出渲染元素的控制贴图时,请看实例。
David Mitchell then moves on to show us how to texture, light and render an interior scene.
大卫·米切尔然后移动到我们展示如何质地,重量轻,使室内场景。
How can I render to a texture and make use of Anti Aliasing?
我怎么样才能绘制到一张纹理上,并且用上反走样?
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