Squash and Stretch 挤压和拉伸 ; 压扁与拉长
Analyze a character in a specific pose for the best areas to show stretch and squash. Keep these areas simple.
在一个特定的动作中,仔细分析角色的特性,必须在最佳的表达区间内显示挤压及延伸的动作。但必须保持区间内动作的简单化。
Animating very cartoony motion with lots of squash and stretch on a realistic looking object may not look believable, as would realistic motion on a caricatured object.
在写实风格的物体上用许多挤压和拉伸做很卡通的运动也许看起来不可信,在一个漫画风格的物体上做写实般的运动也是这样。
Squash and Stretch was also initially done to prevent strobing due to lack of motion blur.
压缩和伸展在最初时也是做完的去防止由于大量的运动模糊所产生的滤波作用。
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