Using Memory Map File and Multi-thread dispatch technology, to manage and dispatch large terrain data and texture data.
使用内存映射文件技术及多线程调度技术,用于管理和调度大数据量地形数据和纹理数据。
The technique details of the terrain generation of scene, texture map, LOD and transferring instance are discussed.
对场景的地形构造、纹理映射、LOD技术、实例调用等建模技术细节进行了深入探讨。
应用推荐