In Battle stance and Berserker stance, all threat from a Warrior is multiplied by 80%. In defensive stance, the multiplier is 130%. With Defiance, it is 145%.
在战斗和狂暴姿态下,所有的仇恨值将会被乘以80%这个系数。在防御姿态下,这个系数变为130%。在如果升了挑畔天赋时,这个系数是145%。
You will find that in defensive stance with defiance, the first hit over 69 damage will score the warrior aggro.
你将会发现,加过挑畔天赋,在防御姿态下,第一个超过69点的伤害将会使怪物转而攻击战士。
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