To the uncanny, the new Dell looks pretty much like the old Dell.
Through this and other work, we know something about the uncanny murmurations of starlings.
Or so the theory of the Uncanny Valley, first proposed by Japanese roboticist Masihiro Mori, goes.
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The idea of the uncanny valley was originally proposed by Masahiro Mori, a Japanese roboticist, in 1970.
If PS4 can solve the uncanny valley, and bring true emotion to games, the industry could have its Citizen Kane.
The uncanny valley phenomenon was put forth in an article in "Energy" in 1970 by Japanese robotics expert Masahiro Mori.
But before that, Ernst Jentsch wrote about "the uncanny" in a 1906 essay, and Sigmund Freud followed up 13 years later.
Like Haneke, Durkin remarkably, making his first feature specializes not in apocalyptic grandeur but in the creak and the tinkle of the uncanny.
Researchers may be able to understand the EEG patterns associated with the uncanny valley effect, and people's comfort with various robotic forms.
He is a baseball pariah -- Barry Bonds without the uncanny cruelness.
Only two of them, however, are needed to explain the uncanny valley.
He worked on series like The Uncanny X-Men and Battle Chasers before joining up with Vigil Games to work on the original Darksiders.
Dr Gray and Dr Wegner believe their findings argue that a big part of the uncanny-valley effect stems from expectations not being met.
The uncanny fusion of actual and virtual space utilizes dual stereoscopic projections, mirrors, a double-sided projection and game engine software customized by the artists.
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He has the uncanny ability to get his body into a position where he is able to hit the ball where there are no fieldsmen.
Not only do they read their environment well, but they possess the uncanny ability to adapt their messaging to said environment without missing a beat.
One of the steepest challenges for computer animators and game developers is crafting realistic human characters without dropping their audience off the proverbial cliff of the uncanny valley.
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The sense of humour behind the uncanny impressions of fellow players and the karaoke performances on YouTube must have annoyed as many of his contemporaries as they amused.
Zombies occupy what roboticists and animators call "the uncanny valley" in human perception though decidedly not human, they are so close to being human that they prompt instant revulsion.
Saygin and colleagues published a study last year using functional magnetic resonance imagining (fMRI), looking at what's happening in the brain that might explain the uncanny valley phenomenon.
The uncanny valley effect could have to do with uncertainty about whether a robotic character is truly alive or dead, and even play into our deep-seated fears of death.
Appearing from some angles like a blocky citadel, from others like a strange gray galleon, the museum has an air of the uncanny, as do many of Amateur's projects.
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Beyond putting his money where his mouth is, what makes Krensavage, 40, worth listening to is the uncanny precision with which he's picked, and panned, drug stocks over the years.
In his view, the uncanny valley effect has to do with a mismatch in features of a single animation or robot, with some parts appearing much more humanlike than others.
This offered scientific proof of why viewers may have been especially disturbed by the dead-eyed characters in The Polar Express, and why film producers need to be mindful of the uncanny valley.
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Scott Fitzgerald story, has been rendered by the writer Eric Roth and the director David Fincher with a fanatical literalness that occasionally touches the uncanny but that often feels laborious and even pedantic.
The original, with its touch of the uncanny, has a special appeal for techno-geek teen-agers and perhaps for certain intellectuals who feel trapped in a corporate-controlled culture that they are powerless to fight.
Although the idea of the uncanny valley has been observed, there has not been much rigorous scientific experimental work on it, partly because it's hard to get at the heart of the matter objectively.
MacDorman's current focus is on the uncanny valley with respect to empathy: that is, is the uncanny valley phenomenon related to a person's difficulty in identifying with particular computer-animated or robotic characters in films?
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