The melee lasted into the early morning.
双方混战持续至翌日凌晨。
You must succeed at a melee touch attack.
你必须成功的进行一次接触攻击。
Ready your hero and one of your Melee weapons.
重置你的英雄和你一件近战武器。
Only effective against infantry in melee combat.
只有防止互殴战斗的步兵有效的。
Besides shooting liquid it can also do a melee attack.
除了发射液体,还能近身作战。
Weapons come in two basic categories: melee and ranged.
武器分为两大类:近战和远程。
You could easily put this type of terrain on melee maps.
你可以轻易地在对战地图里实现此类地形。
There were two big lessons in the Wednesday morning melee.
在周三上午的混战中,我们汲取了两个重要教训。
And melee combat is now available to get people to comply.
混战对遵守的人们可以用到。
Your melee attacks have a X% chance to hit all nearby enemies.
使近战攻击有X%的几率攻击到附近所有单位。
The problem is that buffing melee heroes is the wrong solution.
问题就在于加强近战英雄是错误的解决方法。
Or they just know how much I hate it when they shoot into melee.
或许他们只是明白我有多么痛恨他们向近战中的对手射击。
Battle Shout - Now increases attack power instead of melee attack power.
战斗怒吼-现在增加攻击强度而不是增加近战攻击强度。
Break the boards with melee to reveal a hidden room with the audio diary.
打破板,露出一个隐藏的房间近的音频的日记。
We use this to get into the tree and exploit the beauties of Hunter Melee.
开启这个是因为猎人的近战技能。
The image above is a melee attack with 3 sections [start, loop, and end].
上面的图片是一个拥有三部分的攻击动画【开始,循环,结束】。
There are three types of combat in Dark and Light: melee, magic and ranged.
黑暗与光明游戏中有三种类型的战斗模式:肉搏、魔 法和 射击。
A strong melee unit capable of teleportation through the warp. Can also Phase Shift.
能够透过次元进行传送的强大近战单位。也能使用相位转移。
It is important in all aspects of melee combat but especially for inflicting damage.
它对于近身战斗是如此重要,尤其是计算伤害的时候。
The soldier had somehow remained a silent spectator amidst the melee, but not for long.
这名士兵在某种程度上仍然是一个沉默的旁观者在一片混战中,但不会太久。
The soldier had somehow remained a silent spectator amidst the melee, but not for long.
这名士兵在某种程度上仍然是一个沉默的旁观者在一片混战中,但不会太久。
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