They counter melee heroes and fragile ranged ones.
他们克制团战英雄和其他脆弱的远程英雄。
Some of the decisions Rupert Murdoch has made in the melee look like knee-jerk reactions, says Steven Fink, President and CEO of crisis management firm Lexicon Communications Corp.
企业危机管理公司莱斯康传播集团(Lexicon Communications Group)总裁兼CEO史蒂文•芬可表示,鲁伯特·默多克在混乱中做出的一些决定看起来只是本能的反应。
Use: Energizes a Paladin with light, increasing melee attack and spell casting speed by 25% for 20 SEC.
使用:使圣骑士充满圣光之力,增加物理攻击与施法速度25%,持续20秒。
Warriors are the strongest fighters, with skills that concentrate on melee fighting such as shield bash and defensive stance.
战士是最强大的战斗者,具有专为近战格斗而设计的技能,例如盾牌猛击和防御姿势。
近战职业需要什么?
有新的格斗武器吗?
In melee, the Flame snake is mediocre at best.
在近战中,火焰蛇的表现中等。
It can attack and be attacked by melee monsters.
能攻击和被近战怪物攻击。
New melee weapons: Dozens of melee weapons have been added.
新近战武器:添加了数十个新的近战武器。
Dual Wield now also allows you to parry frontal melee attacks.
双武器现在也可以让你招架前方的近战攻击。
Gives X % chance to swing with both weapons on every melee attack.
有X %的几率在一次近战攻击中同时挥出两只手中的武器。
Petrifying Breath: Kologarn only USES this ability when no one is in melee range.
石化气息:科罗加恩只会在近战攻击范围内没有人的时候使用这个能力。
The ideal position for a Lamia is near the main melee but not in the thick of it.
拉米雅最理想位置是靠近主战区但是不要在里面。
Strong attack Allows you to perform strong melee attacks which ignores enemy armor.
强击可以施展强力近战攻击,忽视敌人护甲值。
Your melee attacks have a X % chance to make Battle Rage cost no Fury for X seconds.
使用战斗狂怒后,近战攻击有X %机会在X秒内不消耗怒气值。
Icy Talons - Now only caused by reduction of melee speed, removing ranged and casting.
冰霜之爪-现在只减少近战攻击速度,移除了远程和施法速度的降低。
Retribution paladins can improve their hit or expertise like other melee DPS specs do.
惩戒骑士可以如其他近战输出职业一样来提高他们的命中和熟练。
Increase your strength by 10 and your melee attack power by 10. Your defense is reduced by 4.
增加10点力量和10点近战攻击强度,你的防御则减少4点。
Increase your strength by 3 and your melee attack power by 50. Your defense is reduced by 50.
增加3点力量和50点近战攻击强度,你的防御则减少50点。
What you want to do as soon as you enter this tree is to unlock the hunter's primary melee abilities.
你应该做的是尽快开启猎人的基本近战技能。
Seal of Righteousness now can be proc'd by any melee ability, not just single target melee abilities.
正义圣印现在可以被任何近战攻击触发,不再是单体目标技能触发。
Additional effects from their melee attacks will still trigger on a hit, but no regular damage is dealt.
附加在近战攻击的额外效应仍然会触发,但原本的伤害不会产生。
Preventing ranged attacks during Deterence but allowing melee attacks is also something we've discussed.
我们也在讨论在威慑时能近战但不能远程攻击的可能性。
Mace specialization changed, it now gives your melee attacks a chance to generate 10 rage when using a Mace.
锤专精改变,现在当你使用锤子的时候你的近战攻击有几率产生10点怒气。
Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
原先同时拥有近战和法术暴击等级的物品现在已统一合并为拥有暴击等级。
Several melee specs (and Marksman hunters) had begun to focus on armor pen at the expense of all other stats.
多数近战职业(还有射击猎人)都开始倾全力于护甲穿透上,而完全忽略了其他属性。
However, players feel they would like an ability that will aid them in bridging the gap between melee vs. ranged.
然而,玩家认为他们需要一个能衔接远程和近战的技能。
Judgement of Light: the tooltip has been corrected to remove the implication that it only works on melee attacks.
光明审判:修正技能说明,移除了它只能被近战攻击触发的暗示。
Judgement of Light: the tooltip has been corrected to remove the implication that it only works on melee attacks.
光明审判:修正技能说明,移除了它只能被近战攻击触发的暗示。
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