The melee lasted into the early morning.
双方混战持续至翌日凌晨。
Besides shooting liquid it can also do a melee attack.
除了发射液体,还能近身作战。
Weapons come in two basic categories: melee and ranged.
武器分为两大类:近战和远程。
You could easily put this type of terrain on melee maps.
你可以轻易地在对战地图里实现此类地形。
There were two big lessons in the Wednesday morning melee.
在周三上午的混战中,我们汲取了两个重要教训。
Your melee attacks have a X% chance to hit all nearby enemies.
使近战攻击有X%的几率攻击到附近所有单位。
The problem is that buffing melee heroes is the wrong solution.
问题就在于加强近战英雄是错误的解决方法。
Or they just know how much I hate it when they shoot into melee.
或许他们只是明白我有多么痛恨他们向近战中的对手射击。
Battle Shout - Now increases attack power instead of melee attack power.
战斗怒吼-现在增加攻击强度而不是增加近战攻击强度。
The image above is a melee attack with 3 sections [start, loop, and end].
上面的图片是一个拥有三部分的攻击动画【开始,循环,结束】。
A strong melee unit capable of teleportation through the warp. Can also Phase Shift.
能够透过次元进行传送的强大近战单位。也能使用相位转移。
A strong melee unit capable of teleportation through the warp. Can also Phase Shift.
能够透过次元进行传送的强大近战单位。也能使用相位转移。
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